Fight Judge AI NVIDIA reviewer brief
Technical Brief Request Review Demo

Prepared for NVIDIA Inception review

Thank you for judging, Fight Judge AI.

This page is built for NVIDIA Inception reviewers. It starts with the market gap, shows what is already live, then isolates the GPU bottlenecks, revenue path, and long-term compute trajectory behind Fight Judge AI.

Fight Judge AI is building the AI command layer for live combat sports: real-time scoring support, post-event auditability, fighter intelligence, and computer-vision infrastructure for an industry that still runs with minimal standardized data systems.

3 live deployments 1,500+ fight videos 13.5k+ fight logs GPU roadmap in motion

The problem

An underserved industry is entering its data era.

Lack of standardized AI in regional events

More than 130,000 regional MMA events run annually in the US with no standardized AI scoring or computer-vision analytics layer.

Outdated judging in major leagues

The biggest organizations in combat sports still rely on subjective human judging systems that were not designed for modern real-time evidence workflows.

Limited existing CV solutions

Existing vendors are narrow: boxing-only analytics, limited grappling coverage, or partial tools without a complete operational platform.

Fighters lack structured performance data

Training, gameplanning, and opponent preparation remain largely manual because reliable fight telemetry is still difficult to capture and normalize.

Promotions and matchmakers operate blind

Regional promotions still make talent, matchmaking, and event decisions without consistent intelligence across fighter history, style, and performance trends.

Sportsbooks have minimal real-time fight data

Combat sports is a fast-growing betting category, but the data infrastructure needed for live APIs and structured feeds is still early.

The platform

The operating system layer already exists.

Revenue now

ScoreOps

Real-time AI-assisted fight scoring and live stats for promotions and event operators.

Review layer

FightAudit

Post-event judge transparency, scoring comparison, and timestamped evidence workflows.

Intelligence layer

FighterIQ

Performance scoring, scouting reports, and matchmaking intelligence built on structured fight data.

Data asset

FightVault

Searchable archive of fighters, fights, events, and derived metrics that becomes more defensible with every show.

Engagement

FanJudge

Live fan scoring and event engagement surfaces that create additional promotion value on fight night.

12-month expansion

Fight Mentor AI

AI-powered fighter development, clip-grounded technique analysis, predictive matchmaking, and AI-generated game plans.

Next big thing in development

Fight Mentor AI is the agentic layer that turns this data moat into daily fighter workflows.

Agentic AI

Multi-step fight reasoning, not a single-model chatbot

Fight Mentor AI is being developed as an agentic system that can break opponent prep, training review, and gameplan generation into chained tasks with grounded outputs instead of one-shot responses.

Multi-LLM orchestration

Best-model routing by task

We are designing the next layer to route across multiple LLMs so video understanding, retrieval, coaching synthesis, and structured report generation each use the model class best suited to the job.

Grounded RAG

Fight-specific retrieval with evidence

The retrieval layer is being built around fight clips, round notes, opponent tendencies, event history, and structured scoring data so every coaching answer can be tied back to actual evidence.

Example 01 Opponent study copilot

Pull likely patterns from prior fights, summarize openings, and generate a clip-backed scouting report for coaches and fighters.

Example 02 Gameplan builder

Convert retrieval plus fight-style analysis into draft tactical plans by phase, position, and round context.

Example 03 Training-camp memory

Track sparring notes, conditioning logs, weight-cut checkpoints, and coach instructions in a fighter-specific memory layer.

Example 04 Clip-grounded technique review

Let fighters ask questions against their own rounds and receive answers grounded in exact moments, not generic advice.

Leveraging NVIDIA technology

GPU acceleration is the direct unlock for scale.

Fight Judge AI is already processing post-event fight footage with YOLOv8-pose, extracting pose keypoints and structured signals for scoring and analysis. The next phase is not speculative product design. It is replacing CPU bottlenecks with a real NVIDIA acceleration stack.

Current deployment YOLOv8-pose on a growing fight backlog

Processing 1,500+ fight videos for strikes, grappling states, knockdowns, and pose extraction into structured JSON for scoring and review workflows.

Acceleration unlock From bottlenecked processing to production-grade inference

Video frame extraction and pose inference, combat model fine-tuning, broadcast inference, fighter database analytics, and technique CV all improve materially with GPU access.

Relevant stack TensorRT, DeepStream, CUDA/cuDNN, RAPIDS, NVIDIA NIM, DGX Cloud

These are the tools that map directly to Fight Judge AI's next deployment phases, not optional future experiments.

01 30-50x faster frame extraction and pose inference

Move the current post-event CV workflow from CPU drag into repeatable GPU throughput.

02 A100-class combat model fine-tuning

Train on large-scale annotated combat frames instead of limiting iteration speed to infrastructure gaps.

03 Sub-100ms broadcast inference

Use DeepStream for live event and broadcast-grade CV pipelines once the base inference stack is accelerated.

04 20-40x fighter analytics throughput

RAPIDS-backed analytics can accelerate database exploration, report generation, and historical analysis.

05 3-5x inference optimization

TensorRT matters for both venue-side deployment and persistent production efficiency.

06 Real-time technique CV on edge devices

T4 edge plus DeepStream opens the path to phone-camera and gym-floor technique feedback.

Traction

Live, deployed, and already compounding.

Live infrastructure
  • Deployed with Peak Fighting Championship across three live events.
  • ScoreOps already used in kiosk mode at sanctioned events.
  • Post-event pipeline runs from scoring to review to archive layers.
  • Historic milestone: an AI-assisted live scoring system already deployed in sanctioned US MMA events.
Proprietary data asset
  • 1,500+ full-fight MP4 videos.
  • 13.5k+ fight logs.
  • 1,250+ events.
  • 2,600+ scored fighters with pre and post-fight intelligence reports.
  • An actively labeled combat-sports CV dataset.
Commercial proof
  • Anchor client in production today.
  • $15,000 generated across the first three events.
  • Early event model operating above 60% net margin.
  • Expansion path into larger promotions, broadcasters, and fight-data buyers.

GPU compute roadmap

A phased path from backlog processing to persistent multi-event inference.

Now

Phase 1: NVIDIA T4

Accelerate YOLOv8-pose post-event inference across the current fight backlog and ongoing event intake.

Q3 2026

Phase 2: NVIDIA A100 (40-80GB)

Fine-tune a combat-specific pose model on roughly three million annotated frames. Inception GPU access is critical here.

Q4 2026

Phase 3: Multi-A100

Expand into strike classification, grappling recognition, and fighter technique CV across 13k+ fights.

2027

Phase 4: Persistent H100

Support real-time DeepStream inference for simultaneous live events and phone-camera technique feedback.

2030 vision

Multi-GPU + Blackwell GB200

Persistent multi-event inference workloads for live scoring, broadcast overlays, training intelligence, and data APIs.

Market and business model

Three underserved markets, one compounding infrastructure layer.

Market opportunity
  • $2-3B estimated addressable market by 2028 across promotion analytics, fighter intelligence SaaS, and fight data APIs.
  • 130,000+ US regional events as the beachhead where data infrastructure is still minimal.
  • 5M+ US athletes and 30M+ global athletes in the fighter and gym expansion market.
  • Sports betting as the upside layer once reliable real-time fight data becomes available.
Business model
  • Promotion platform packages from $1,500 to $4,500 per month, plus per-event SKUs.
  • Fighter analytics and training app positioned at $29 to $99 per month.
  • Gym SaaS positioned at $99 to $349 per month.
  • FightVault API, opponent intelligence reports, and matchmaking licensing as higher-scale data monetization layers.
Unit economics
  • Current cost per event is approximately $1.25 in GPU and hosting.
  • Revenue per current promotion contract ranges from $1,500 to $4,500 monthly plus add-ons.
  • Gross margin expands as GPU cost is amortized across more events, models, and downstream products.

Founder fit

Built by an operator with both domain and technical depth.

Eric Gann is a former professional MMA fighter with 18 years of combat-sports experience and the full-stack builder behind Fight Judge AI. The platform, backend, CV pipeline, and live scoring workflows were all built with direct knowledge of judging, fight dynamics, and fighter needs.

Execution stack
  • Python
  • FastAPI
  • React 19
  • PostgreSQL
  • YOLOv8
  • n8n
  • WebSocket
  • Azure Blob Storage

Why NVIDIA Inception

Requesting support for a live product, not a hypothetical build.

What Fight Judge AI brings
  • A combat-sports CV and AI platform category that is still largely open.
  • A proprietary labeled fight-video and structured event dataset.
  • Live production deployment with real revenue already generated.
  • A direct path to promotions, broadcasters, sportsbooks, and data customers.
What we need from Inception
  • A100 access for combat model fine-tuning.
  • TensorRT optimization support and technical training.
  • DeepStream guidance for live broadcast CV.
  • RAPIDS support for fighter database analytics.
  • Preferred GPU access paths as compute demand compounds.
  • Ecosystem introductions relevant to sports-tech growth.

Commitment

Fight Judge AI is designed to become a long-term GPU customer.

As the platform scales from post-event analysis into live multi-event inference, fighter technique CV, and data APIs, compute demand compounds. Inception is the right starting point because the technical relationship matters as much as the compute itself.